Sunday, May 5, 2019

Video game addiction Research Paper Example | Topics and Well Written Essays - 2250 words

Video risque addiction - query Paper ExampleThey nullify up devaluing other activities like swimming, football, dancing, reading novels among other hobbies one can do during free time. Research has proved that compulsive use of computer and video supports is a present-day psychological disorder that medical examination experts argon treating patients on daily basis. This paper analyzes the characteristics and consequences of video game addiction to a person and the caller at large. Most teenagers usually like spending most of their siesta playing computer games, which form their way out one hobby. Others end up becoming game addicts just out of innocent recreation. Gaming oftentimes starts from boredom and the latter pleasure ends up being the reward. Playing provides an alternate reality in which problems are solved and success and reward is possible. (Lemmens,Valkenburg and Peter 56).A good example of an addictive game that is very pop is The Massive Multiplayer Online Rol e Playing Game (MMORPG) .The gamers of MMORPG forms the group of people that is most susceptible to game addiction. The game is very addictive because it has no ending. Addicts form 9.1% of video game players that play these addictive video games on the internet (Kent 18).The level of addiction varies from one person to another(prenominal). For instance, kids who easily get bored often divulge poor relationships with family members and friend. They also feel out of place while at school, (King and Griffiths 201).201).This is because a void is fill and satisfaction of needs not met elsewhere is achieved. In situations where life becomes stressful gaming actually provides a good avenue of evading from responsibilities and life realities. Video gaming is normally a multi-faceted issue and that is what actually causes the addiction. curiously to the game beginners, the games are usually designed in away to make them addictive. These games are very evoke and this increases the amount of hours people spend playing. Most of them are designed to be very difficult and very challenging while letting the players to attain minor accomplishments that forces them to continue playing. This design is very similar to that of frolic casinos which permits players to get small wins so that they keep playing. Video games drop several hooks that are in built with the intention to make them more and more addictive. To begin with, The High score is the most recognizable hooks that are tack together in many games. Struggling to reach the highest mark can have a game player gaming for hours so as to score many points enhancing addiction. Beating the game is a hook that is not found in virtual role-playing games though it is almost all vide games. The promote to win the game is fed as a player moves to the contiguous level or unravels the next hidden clue (Kent 221).This causes the player to make as many trials as possible causing addiction. Role-playing is another hook that al lows players to actually craft characters within the game and get on on an exploration that is mend to that qualityicular character. Consequently, there will be a serious emotional attachment to that character, and the whole story, provided making it difficult to halt playing. In addition, discovery tactic is a hook that is often found in the role-playing games. A good example is the World of War craft where a good part of this video game is dedicated towards exploring imaginary worlds (Van Rooij et al. 143).The thrill of innovation of even places that

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